![]() ![]() Share your finest creations with the community to build the perfect society. Bad planning isnt about traffic jams, its about survival of. A time of exploration and adventure.Ĭraft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Building on a planet not fit for human life challenges you to build a smart, functional colony. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.Ī sleek, modern take on the bright futurism of the 1960s. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Choose a space agency for resources and financial support before determining a location for your colony. What is that sphere that manifested itself outside colony HUB B, and is it friendly?Ĭombine static and random research through experimentation, which allows for a different experience for each journey through the game. is a sci-fi city builder all about colonizing Mars and surviving the process. Uncovering these secrets might bring your colony great fortune, or terrible ruin. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab. You really don’t want rolling blackouts in a city constructed in a place without oxygen.Įach colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Bad planning isn’t about traffic jams, it’s about survival of your colonists. Are you ready? Mars is waiting for you.īuilding on a planet not fit for human life challenges you to build a smart, functional colony. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Not an easy task on a strange new planet. Most important of all, though, is keeping your colonists alive. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. ![]() Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. ![]() With a bit of sprucing up, this place is going to be awesome! Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. ![]() Prefab buildings must be transported underground via an Elevator before they can be constructed.About This Game Colonize Mars and discover her secrets, with minimal casualties. All buildings except wonders and tunnels can be turned into prefabs for relocation if the Prefab-Refab technology had been researched. They cost large amounts of funding and cargo space. Prefabricated buildings can be launched in Rockets and assembled on Mars for no resource cost. The salvage order can also be used to instantly cancel the construction of a building. Activating the "Clear" button will signal a nearby drone to completely clear the remnants of the structure. Mars Nouveau: Building construction costs in Metals & Concrete reduced by 20 (excluding Domes). In order to remove them the Decommission Protocol technology must be researched to enable the "Clear" button to be used. The ruin of the salvaged building will remain, blocking any construction where they stand. Salvaging will destroy the building after 5 seconds, unless canceled, and recover half of the construction costs. The order can be given by selecting any building and clicking the Salvage icon or pressing the Delete button on the keyboard if on PC. Salvage is the last option in the Infrastructure menu. A few buildings may be sent via rocket as prefabs. Most buildings must be constructed either within or within the support border of a dome. Some are workplaces, while others provide comfort, and yet others are intended to mitigate certain flaws, or just to provide living quarters. There are a great number of buildings available to support the activities of the colonists. ![]()
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